| Alpha and Beta Versions/Send It! Type R/FL5 | ||
| Main Difficulties | ||
| WIP Difficulties | ||
| .gitattributes | ||
| .gitignore | ||
| README.md | ||
jpg-CD2-difficulties
Difficulties I have created for the game Deep Rock Galactic with the Custom Difficulty 2 (CD2) mod. CD2 is in public beta and not completed yet.
Main Difficulties
These are the "high-effort" difficulties I've created, intended to be another way to enjoy a (mostly) 6x2-esque experience in modded DRG. The list will consist of CD1 difficulties ported over to CD2 and entirely new difficulties I have created with CD2. The list is chronological with newer difficulties by date of porting or creation will be on the bottom.
The main difficulties so far are:
- ND
- REQUIRES THE MORE ENEMY VARIANTS MOD BY YINNY. This mod can be found in the Practical DRG Discord under the modding-forum channel as its own post labeled "WIP More Enemy Variants (MEV)." Without the mod, a host cannot load the difficulty file in Custom Difficulty while some enemies are invisible to a client who joined a ND lobby without downloading MEV.
- Originally from CD1. The more balanced, consistent, and polished successor to Lx2 and Lx2EX which serves as an initial experiment with MEV. Features are listed here.
- Latest update: Shellback MaxSpawnCount 3->1, Rockpox Breeders now have a boss HP bar, Septics from Rockpox Breeders are now yellow, Brambles are now shinier in appearance.
- NB: A faster paced version of ND that only changes EnemyNormalWaveInterval and EnemyWaveInterval. Intended to give a light, Send It flavor to ND.
- Lx2EX
- Originally from CD1. For when the cave madness from Lx2 wasn't enough. Significantly RNG-based. Features are listed here.
- Latest update: Alphabetized EnemyDescriptors.
- Lx2EX ECCOM'D: Lx2EX modified to fit the tastes of the team ECCOM OPERATIONAL. Nerfs some features and removes some RNG but adds some new Stationary enemies.
- Send It!
- Originally from CD1. A version of 6x2 with no swarms, but frequent waves. Description is listed here.
- Latest update: Updated for Season 5; StationaryEnemyCount, StationaryEnemyDiversity 4->6. DisruptiveEnemyPoolCount max 7->8. MinPoolSize 14->15.
- Send It! Classic: Send It without any CD2 features that make it easier, equivalent to the CD1 version.
- Lx2
- Originally from CD1. The original cave madness difficulty. Features are listed here.
- Latest update: Alphabetized EnemyDescriptors.
- 6x2EX
- Originally from CD1. A 6x2-based version of Lx2. Originally the more fair version of Lx2, it now serves as an entry-level difficulty for my difficulties/6x2+. Features are listed here.
- Latest update: Brambles now appear shinier.
- Send It! Type R
- Originally from CD1 and finished development in CD2. A combination of Send It! and 6x2EX. Comes with two variants. Features are listed here.
- Latest update: Brambles removed from SpecialEncounters and are returned to StationaryPool. Bramble TimeDilation 1->0.5. Stalkers are replaced with Beta Stalkers. Bulk SpawnSpread 16000->0 on Escort.
WIP Difficulties
Difficulties that are currently being tested. All versions will be uploaded to the corresponding difficulty's folder. Upon completion, all pre-release versions will be moved to the Alpha/Beta Versions folder.
Alpha and Beta Versions
Older versions of some of the main difficulties.