xyter/src/helpers/cooldown/index.ts

156 lines
3.9 KiB
TypeScript

// Dependencies
import { CommandInteraction, ButtonInteraction, Message } from "discord.js";
import logger from "../../logger";
import timeoutSchema from "../../models/timeout";
import addSeconds from "../../helpers/addSeconds";
export const command = async (i: CommandInteraction, cooldown: number) => {
const { guild, user, commandId } = i;
// Check if user has a timeout
const hasTimeout = await timeoutSchema.findOne({
guildId: guild?.id || "0",
userId: user.id,
cooldown: cooldown,
timeoutId: commandId,
});
// If user is not on timeout
if (hasTimeout) {
const { guildId, userId, timeoutId, createdAt } = hasTimeout;
const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
if (!overDue) {
const diff = Math.round(
(new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
);
throw new Error(
`You must wait ${diff} seconds before using this command.`
);
}
// Delete timeout
await timeoutSchema
.deleteOne({
guildId,
userId,
timeoutId,
cooldown,
})
.then(async () => {
logger.debug(
`Timeout document ${timeoutId} has been deleted from user ${userId}.`
);
});
}
// Create timeout
await timeoutSchema.create({
guildId: guild?.id || "0",
userId: user.id,
cooldown: cooldown,
timeoutId: commandId,
});
};
export const button = async (i: ButtonInteraction, cooldown: number) => {
const { guild, user, customId } = i;
// Check if user has a timeout
const hasTimeout = await timeoutSchema.findOne({
guildId: guild?.id || "0",
userId: user.id,
cooldown: cooldown,
timeoutId: customId,
});
// If user is not on timeout
if (hasTimeout) {
const { guildId, userId, timeoutId, createdAt } = hasTimeout;
const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
if (!overDue) {
const diff = Math.round(
(new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
);
throw new Error(
`You must wait ${diff} seconds before using this command.`
);
}
// Delete timeout
await timeoutSchema
.deleteOne({
guildId,
userId,
timeoutId,
cooldown,
})
.then(async () => {
logger.debug(
`Timeout document ${timeoutId} has been deleted from user ${userId}.`
);
});
}
// Create timeout
await timeoutSchema.create({
guildId: guild?.id || "0",
userId: user.id,
cooldown: cooldown,
timeoutId: customId,
});
};
export const message = async (msg: Message, cooldown: number, id: string) => {
const { guild, member } = msg;
if (!guild) throw new Error("Guild is undefined");
if (!member) throw new Error("Member is undefined");
// Check if user has a timeout
const hasTimeout = await timeoutSchema.findOne({
guildId: guild?.id || "0",
userId: member.id,
cooldown: cooldown,
timeoutId: id,
});
// If user is not on timeout
if (hasTimeout) {
const { guildId, userId, timeoutId, createdAt } = hasTimeout;
const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
if (!overDue) {
const diff = Math.round(
(new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
);
throw new Error(
`User: ${userId} on timeout-id: ${id} with cooldown: ${cooldown} secs with remaining: ${diff} secs.`
);
}
// Delete timeout
await timeoutSchema
.deleteOne({
guildId,
userId: member.id,
timeoutId: id,
cooldown,
})
.then(async () => {
logger.debug(
`Timeout document ${timeoutId} has been deleted from user ${userId}.`
);
});
}
// Create timeout
await timeoutSchema.create({
guildId: guild?.id || "0",
userId: member.id,
cooldown: cooldown,
timeoutId: id,
});
};