xyter/src/plugins/settings/groups/guild/modules/welcome.ts

139 lines
4.1 KiB
TypeScript

// Dependencies
import { CommandInteraction, Permissions } from "discord.js";
// Configurations
import { successColor, footerText, footerIcon } from "@config/embed";
// Handlers
import logger from "@logger";
// Models
import guildSchema from "@schemas/guild";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { ChannelType } from "discord-api-types/v10";
// Function
export default {
meta: {
guildOnly: true,
ephemeral: true,
permissions: [Permissions.FLAGS.MANAGE_GUILD],
},
data: (command: SlashCommandSubcommandBuilder) => {
return command
.setName("welcome")
.setDescription("Welcome")
.addBooleanOption((option) =>
option.setName("status").setDescription("Should welcome be enabled?")
)
.addChannelOption((option) =>
option
.setName("join-channel")
.setDescription("Channel for join messages.")
.addChannelTypes(ChannelType.GuildText)
)
.addChannelOption((option) =>
option
.setName("leave-channel")
.setDescription("Channel for leave messages.")
.addChannelTypes(ChannelType.GuildText)
)
.addStringOption((option) =>
option
.setName("leave-message")
.setDescription("Message for leave messages.")
)
.addStringOption((option) =>
option
.setName("join-message")
.setDescription("Message for join messages.")
);
},
execute: async (interaction: CommandInteraction) => {
// Destructure member
const { options, guild } = interaction;
// Get options
const status = options?.getBoolean("status");
const joinChannel = options?.getChannel("join-channel");
const leaveChannel = options?.getChannel("leave-channel");
const joinChannelMessage = options?.getString("join-message");
const leaveChannelMessage = options?.getString("leave-message");
// Get guild object
const guildDB = await guildSchema?.findOne({
guildId: guild?.id,
});
if (guildDB === null) {
return logger?.verbose(`Guild not found in database.`);
}
// Modify values
guildDB.welcome.status =
status !== null ? status : guildDB?.welcome?.status;
guildDB.welcome.joinChannel =
joinChannel !== null ? joinChannel.id : guildDB?.welcome?.joinChannel;
guildDB.welcome.leaveChannel =
leaveChannel !== null ? leaveChannel.id : guildDB?.welcome?.leaveChannel;
guildDB.welcome.joinChannelMessage =
joinChannelMessage !== null
? joinChannelMessage
: guildDB?.welcome?.joinChannelMessage;
guildDB.welcome.leaveChannelMessage =
leaveChannelMessage !== null
? leaveChannelMessage
: guildDB?.welcome?.leaveChannelMessage;
// Save guild
await guildDB?.save()?.then(async () => {
logger?.verbose(`Guild welcome updated.`);
return interaction?.editReply({
embeds: [
{
title: ":hammer: Settings - Guild [Welcome]",
description: `Welcome settings updated.`,
color: successColor,
fields: [
{
name: "🤖 Status",
value: `${guildDB?.welcome?.status}`,
inline: true,
},
{
name: "🌊 Join Channel",
value: `${guildDB?.welcome?.joinChannel}`,
inline: true,
},
{
name: "🌊 Leave Channel",
value: `${guildDB?.welcome?.leaveChannel}`,
inline: true,
},
{
name: "📄 Join Channel Message",
value: `${guildDB?.welcome?.joinChannelMessage}`,
inline: true,
},
{
name: "📄 Leave Channel Message",
value: `${guildDB?.welcome?.leaveChannelMessage}`,
inline: true,
},
],
timestamp: new Date(),
footer: {
iconURL: footerIcon,
text: footerText,
},
},
],
});
});
},
};