xyter/dist/commands/credits/modules/work/index.js
semantic-release-bot 3df4c05c5d chore(release): 1.3.3 [skip ci]
## [1.3.3](https://github.com/ZynerOrg/xyter/compare/v1.3.2...v1.3.3) (2022-12-13)

### Bug Fixes

* add custom semrel git ([c07befe](c07befe678))
2022-12-13 16:58:44 +00:00

70 lines
3.2 KiB
JavaScript

"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.execute = exports.builder = void 0;
const chance_1 = __importDefault(require("chance"));
const database_1 = __importDefault(require("../../../../handlers/database"));
const deferReply_1 = __importDefault(require("../../../../handlers/deferReply"));
const baseEmbeds_1 = require("../../../../helpers/baseEmbeds");
const give_1 = __importDefault(require("../../../../helpers/credits/give"));
const cooldown_1 = __importDefault(require("../../../../middlewares/cooldown"));
const logger_1 = __importDefault(require("../../../../middlewares/logger"));
// 1. Export a builder function.
const builder = (command) => {
return command.setName("work").setDescription(`Work to earn credits`);
};
exports.builder = builder;
// 2. Export an execute function.
const execute = (interaction) => __awaiter(void 0, void 0, void 0, function* () {
// 1. Defer reply as ephemeral.
yield (0, deferReply_1.default)(interaction, true);
// 2. Destructure interaction object.
const { guild, user, commandId } = interaction;
if (!guild)
throw new Error("Guild not found");
if (!user)
throw new Error("User not found");
// 3. Create base embeds.
const EmbedSuccess = yield (0, baseEmbeds_1.success)(guild, "[:dollar:] Work");
// 4. Create new Chance instance.
const chance = new chance_1.default();
// 5. Upsert the guild in the database.
const createGuild = yield database_1.default.guild.upsert({
where: {
id: guild.id,
},
update: {},
create: {
id: guild.id,
},
});
logger_1.default.silly(createGuild);
if (!createGuild)
throw new Error("Guild not found");
// 6. Create a cooldown for the user.
yield (0, cooldown_1.default)(guild, user, commandId, createGuild.creditsWorkTimeout);
// 6. Generate a random number between 0 and creditsWorkRate.
const creditsEarned = chance.integer({
min: 0,
max: createGuild.creditsWorkRate,
});
const upsertGuildMember = yield (0, give_1.default)(guild, user, creditsEarned);
// 8. Send embed.
yield interaction.editReply({
embeds: [
EmbedSuccess.setDescription(`You worked and earned **${creditsEarned}** credits! You now have **${upsertGuildMember.creditsEarned}** credits. :tada:`),
],
});
});
exports.execute = execute;