xyter/src/helpers/cooldown/index.ts

157 lines
4.4 KiB
TypeScript

// Dependencies
import { ButtonInteraction, CommandInteraction, Message } from "discord.js";
import logger from "../../middlewares/logger";
export const command = async (i: CommandInteraction, cooldown: number) => {
// const { guild, user, commandId } = i;
// // Check if user has a timeout
// const hasTimeout = await timeoutSchema.findOne({
// guildId: guild?.id || "0",
// userId: user.id,
// cooldown: cooldown,
// timeoutId: commandId,
// });
// // If user is not on timeout
// if (hasTimeout) {
// const { guildId, userId, timeoutId, createdAt } = hasTimeout;
// const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
// if (!overDue) {
// const diff = Math.round(
// (new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
// );
// throw new Error(
// `You must wait ${diff} seconds before using this command.`
// );
// }
// // Delete timeout
// await timeoutSchema
// .deleteOne({
// guildId,
// userId,
// timeoutId,
// cooldown,
// })
// .then(async () => {
// logger.debug(
// `Timeout document ${timeoutId} has been deleted from user ${userId}.`
// );
// });
// }
// // Create timeout
// await timeoutSchema.create({
// guildId: guild?.id || "0",
// userId: user.id,
// cooldown: cooldown,
// timeoutId: commandId,
// });
logger.warn("Command cooldown function is not working with Prisma yet!");
return false;
};
export const button = async (i: ButtonInteraction, cooldown: number) => {
// const { guild, user, customId } = i;
// // Check if user has a timeout
// const hasTimeout = await timeoutSchema.findOne({
// guildId: guild?.id || "0",
// userId: user.id,
// cooldown: cooldown,
// timeoutId: customId,
// });
// // If user is not on timeout
// if (hasTimeout) {
// const { guildId, userId, timeoutId, createdAt } = hasTimeout;
// const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
// if (!overDue) {
// const diff = Math.round(
// (new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
// );
// throw new Error(
// `You must wait ${diff} seconds before using this command.`
// );
// }
// // Delete timeout
// await timeoutSchema
// .deleteOne({
// guildId,
// userId,
// timeoutId,
// cooldown,
// })
// .then(async () => {
// logger.debug(
// `Timeout document ${timeoutId} has been deleted from user ${userId}.`
// );
// });
// }
// // Create timeout
// await timeoutSchema.create({
// guildId: guild?.id || "0",
// userId: user.id,
// cooldown: cooldown,
// timeoutId: customId,
// });
logger.warn("Button cooldown function is not working with Prisma yet!");
return false;
};
export const message = async (msg: Message, cooldown: number, id: string) => {
// const { guild, member } = msg;
// if (!guild) throw new Error("Guild is undefined");
// if (!member) throw new Error("Member is undefined");
// // Check if user has a timeout
// const hasTimeout = await timeoutSchema.findOne({
// guildId: guild?.id || "0",
// userId: member.id,
// cooldown: cooldown,
// timeoutId: id,
// });
// // If user is not on timeout
// if (hasTimeout) {
// const { guildId, userId, timeoutId, createdAt } = hasTimeout;
// const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
// if (!overDue) {
// const diff = Math.round(
// (new Date(hasTimeout.createdAt).getTime() - new Date().getTime()) / 1000
// );
// return `User: ${userId} on timeout-id: ${id} with cooldown: ${cooldown} secs with remaining: ${diff} secs.`;
// }
// // Delete timeout
// await timeoutSchema
// .deleteOne({
// guildId,
// userId: member.id,
// timeoutId: id,
// cooldown,
// })
// .then(async () => {
// logger.debug(
// `Timeout document ${timeoutId} has been deleted from user ${userId}.`
// );
// });
// }
// // Create timeout
// await timeoutSchema.create({
// guildId: guild?.id || "0",
// userId: member.id,
// cooldown: cooldown,
// timeoutId: id,
// });
logger.warn("Message cooldown function is not working with Prisma yet!");
return false;
};