xyter/src/commands/reputation/addons/give.ts
2022-04-10 00:06:30 +02:00

124 lines
3.8 KiB
TypeScript

import i18next from 'i18next';
import { CommandInteraction } from 'discord.js';
import config from '../../../../config.json';
import logger from '../../../handlers/logger';
import users from '../../../helpers/database/models/userSchema';
import timeouts from '../../../helpers/database/models/timeoutSchema';
export default async (interaction: CommandInteraction) => {
// Destructure member
const { member } = interaction;
// Get options
const target = await interaction.options.getUser('target');
const type = await interaction.options.getString('type');
// Get user object
const userDB = await users.findOne({
userId: interaction?.user?.id,
guildId: interaction?.guild?.id,
});
// Check if user has a timeout
const isTimeout = await timeouts.findOne({
guildId: interaction?.guild?.id,
userId: interaction?.user?.id,
timeoutId: 2,
});
// If user is not on timeout
if (!isTimeout) {
// Do not allow self reputation
if (target?.id === interaction?.user?.id) {
// Create embed object
const embed = {
title: ':loudspeaker: Reputation - Give',
description: 'You can not repute yourself.',
timestamp: new Date(),
color: config.colors.error as any,
footer: { iconURL: config.footer.icon, text: config.footer.text },
};
// Send interaction reply
return interaction.editReply({ embeds: [embed] });
}
// If type is positive
if (type === 'positive') {
userDB.reputation += 1;
}
// If type is negative
if (type === 'negative') {
userDB.reputation -= 1;
}
// Save user
await userDB.save().then(async () => {
// Create embed object
const embed = {
title: ':loudspeaker: Reputation - Give',
description: `You have given ${target} a ${type} reputation!`,
timestamp: new Date(),
color: config.colors.success as any,
footer: { iconURL: config.footer.icon, text: config.footer.text },
};
// Send interaction reply
await interaction.editReply({ embeds: [embed] });
// Send debug message
await logger.debug(
`Guild: ${interaction?.guild?.id} User: ${interaction?.user?.id} has given ${target?.id} a ${type} reputation.`
);
// Create a timeout for the user
await timeouts.create({
guildId: interaction?.guild?.id,
userId: interaction?.user?.id,
timeoutId: 2,
});
});
setTimeout(async () => {
// send debug message
await logger.debug(
`Guild: ${interaction?.guild?.id} User: ${
interaction?.user?.id
} has not repute within last ${
config.reputation.timeout / 1000
} seconds, reputation can be given`
);
// When timeout is out, remove it from the database
await timeouts.deleteOne({
guildId: interaction?.guild?.id,
userId: interaction?.user?.id,
timeoutId: 2,
});
}, config.reputation.timeout);
} else {
// Create embed object
const embed = {
title: ':loudspeaker: Reputation - Give',
description: `You have given reputation within the last ${
config.reputation.timeout / 1000
} seconds, you can not repute now!`,
timestamp: new Date(),
color: config.colors.error as any,
footer: { iconURL: config.footer.icon, text: config.footer.text },
};
// Send interaction reply
await interaction.editReply({ embeds: [embed] });
// Send debug message
await logger.debug(
`Guild: ${interaction?.guild?.id} User: ${
interaction?.user?.id
} has repute within last ${
config.reputation.timeout / 1000
} seconds, no reputation can be given`
);
}
};