"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const discord_js_1 = require("discord.js"); const database_1 = __importDefault(require("../../../../handlers/database")); const give_1 = __importDefault(require("../../../../helpers/credits/give")); const cooldown_1 = __importDefault(require("../../../../middlewares/cooldown")); const logger_1 = __importDefault(require("../../../../middlewares/logger")); exports.default = { execute: (message) => __awaiter(void 0, void 0, void 0, function* () { const { guild, author, content, channel } = message; if (!guild) return; if (author.bot) return; if (channel.type !== discord_js_1.ChannelType.GuildText) return; const createGuildMember = yield database_1.default.guildMember.upsert({ where: { userId_guildId: { userId: author.id, guildId: guild.id, }, }, update: {}, create: { user: { connectOrCreate: { create: { id: author.id, }, where: { id: author.id, }, }, }, guild: { connectOrCreate: { create: { id: guild.id, }, where: { id: guild.id, }, }, }, }, include: { user: true, guild: true, }, }); logger_1.default.silly(createGuildMember); if (content.length < createGuildMember.guild.creditsMinimumLength) return; yield (0, cooldown_1.default)(guild, author, "event-messageCreate-credits", createGuildMember.guild.creditsTimeout, true); yield (0, give_1.default)(guild, author, createGuildMember.guild.creditsRate); }), };