"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.execute = exports.options = void 0; // 3rd party dependencies const discord_js_1 = require("discord.js"); const logger_1 = __importDefault(require("../../middlewares/logger")); // Dependencies const audits_1 = __importDefault(require("./audits")); const handlers_1 = require("./handlers"); exports.options = { type: "on", }; // Execute the event const execute = (interaction) => __awaiter(void 0, void 0, void 0, function* () { const { guild, id } = interaction; logger_1.default === null || logger_1.default === void 0 ? void 0 : logger_1.default.silly(`New interaction: ${id} in guild: ${guild === null || guild === void 0 ? void 0 : guild.name} (${guild === null || guild === void 0 ? void 0 : guild.id})`); switch (interaction.type) { case discord_js_1.InteractionType.ApplicationCommand: yield (0, handlers_1.handleCommandInteraction)(interaction); break; default: logger_1.default === null || logger_1.default === void 0 ? void 0 : logger_1.default.error(`Unknown interaction type: ${interaction.type}`); } yield audits_1.default.execute(interaction); }); exports.execute = execute;