"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.execute = exports.builder = void 0; const discord_js_1 = require("discord.js"); const database_1 = __importDefault(require("../../../../handlers/database")); const deferReply_1 = __importDefault(require("../../../../handlers/deferReply")); const baseEmbeds_1 = require("../../../../helpers/baseEmbeds"); const logger_1 = __importDefault(require("../../../../middlewares/logger")); // 1. Export a builder function. const builder = (command) => { return command.setName("top").setDescription(`View the top users`); }; exports.builder = builder; // 2. Export an execute function. const execute = (interaction) => __awaiter(void 0, void 0, void 0, function* () { // 1. Defer reply as permanent. yield (0, deferReply_1.default)(interaction, false); // 2. Destructure interaction object. const { guild, client } = interaction; if (!guild) throw new Error("Guild not found"); if (!client) throw new Error("Client not found"); // 3. Create base embeds. const EmbedSuccess = yield (0, baseEmbeds_1.success)(guild, "[:dollar:] Top"); // 4. Get the top 10 users. const topTen = yield database_1.default.guildMember.findMany({ where: { guildId: guild.id, }, orderBy: { creditsEarned: "desc", }, take: 10, }); logger_1.default.silly(topTen); // 5. Create the top 10 list. const entry = (guildMember, index) => `${index + 1}. ${(0, discord_js_1.userMention)(guildMember.userId)} | :coin: ${guildMember.creditsEarned}`; // 6. Send embed return interaction.editReply({ embeds: [ EmbedSuccess.setDescription(`The top 10 users in this server are:\n\n${topTen .map(entry) .join("\n")}`), ], }); }); exports.execute = execute;