"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const discord_js_1 = require("discord.js"); const getEmbedData_1 = __importDefault(require("../../../../helpers/getEmbedData")); const logger_1 = __importDefault(require("../../../../middlewares/logger")); const noSelfReputation_1 = __importDefault(require("./components/noSelfReputation")); const database_1 = __importDefault(require("../../../../handlers/database")); const deferReply_1 = __importDefault(require("../../../../handlers/deferReply")); const cooldown_1 = __importDefault(require("../../../../middlewares/cooldown")); exports.default = { builder: (command) => { return command .setName("repute") .setDescription("Repute an account") .addUserOption((option) => option .setName("account") .setDescription("The account you repute") .setRequired(true)) .addStringOption((option) => option .setName("type") .setDescription("Type of reputation") .setRequired(true) .addChoices({ name: "Positive", value: "positive" }, { name: "Negative", value: "negative", })); }, execute: (interaction) => __awaiter(void 0, void 0, void 0, function* () { yield (0, deferReply_1.default)(interaction, true); const { options, user, guild, commandId } = interaction; const { successColor, footerText, footerIcon } = yield (0, getEmbedData_1.default)(guild); const optionAccount = options === null || options === void 0 ? void 0 : options.getUser("account"); const optionType = options === null || options === void 0 ? void 0 : options.getString("type"); if (!guild) throw new Error("Server unavailable"); if (!optionAccount) throw new Error("User unavailable"); // Pre-checks (0, noSelfReputation_1.default)(optionAccount, user); // Check if user is on cooldown otherwise create one yield (0, cooldown_1.default)(guild, user, commandId, parseInt(process.env.REPUTATION_TIMEOUT)); switch (optionType) { case "positive": { const createUser = yield database_1.default.user.upsert({ where: { id: optionAccount.id, }, update: { reputationsEarned: { increment: 1, }, }, create: { id: optionAccount.id, reputationsEarned: 1, }, }); logger_1.default.silly(createUser); break; } case "negative": { const createUser = yield database_1.default.user.upsert({ where: { id: optionAccount.id, }, update: { reputationsEarned: { decrement: 1, }, }, create: { id: optionAccount.id, reputationsEarned: -1, }, }); logger_1.default.silly(createUser); break; } default: { throw new Error("Invalid reputation type"); } } const interactionEmbed = new discord_js_1.EmbedBuilder() .setTitle(`:loudspeaker:︱Reputing ${optionAccount.username}`) .setDescription(`You have given a ${optionType} repute to ${optionAccount}!`) .setTimestamp() .setColor(successColor) .setFooter({ text: footerText, iconURL: footerIcon }); yield interaction.editReply({ embeds: [interactionEmbed], }); }), };