"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const discord_js_1 = require("discord.js"); const database_1 = __importDefault(require("../../../../handlers/database")); const deferReply_1 = __importDefault(require("../../../../handlers/deferReply")); const getEmbedData_1 = __importDefault(require("../../../../helpers/getEmbedData")); const logger_1 = __importDefault(require("../../../../middlewares/logger")); exports.default = { builder: (command) => { return command .setName("check") .setDescription("Check reputation") .addUserOption((option) => option .setName("account") .setDescription("The account you checking") .setRequired(false)); }, execute: (interaction) => __awaiter(void 0, void 0, void 0, function* () { yield (0, deferReply_1.default)(interaction, true); const { options, guild, user } = interaction; const { successColor, footerText, footerIcon } = yield (0, getEmbedData_1.default)(guild); const optionAccount = options === null || options === void 0 ? void 0 : options.getUser("account"); if (!guild) throw new Error("Server unavailable"); if (!user) throw new Error("User unavailable"); const createGuildMember = yield database_1.default.guildMember.upsert({ where: { userId_guildId: { userId: (optionAccount || user).id, guildId: guild.id, }, }, update: {}, create: { user: { connectOrCreate: { create: { id: (optionAccount || user).id, }, where: { id: (optionAccount || user).id, }, }, }, guild: { connectOrCreate: { create: { id: guild.id, }, where: { id: guild.id, }, }, }, }, include: { user: true, guild: true, }, }); logger_1.default.silly(createGuildMember); const reputationType = (reputation) => { if (reputation < 0) return `negative reputation of ${reputation}`; if (reputation > 0) return `positive reputation of ${reputation}`; return "neutral reputation"; }; const interactionEmbed = new discord_js_1.EmbedBuilder() .setTitle(optionAccount ? `:loudspeaker:︱Showing ${optionAccount.username}'s reputation` : ":loudspeaker:︱Showing your reputation") .setDescription(optionAccount ? `${optionAccount} have a ${reputationType(createGuildMember.user.reputationsEarned)}` : `You have a ${reputationType(createGuildMember.user.reputationsEarned)}`) .setTimestamp() .setColor(successColor) .setFooter({ text: footerText, iconURL: footerIcon }); yield interaction.editReply({ embeds: [interactionEmbed], }); }), };