🚨 Fixed some JS-0116
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810fabc794
commit
6be605a8e3
12 changed files with 16 additions and 21 deletions
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@ -11,7 +11,7 @@ export const options: IEventOptions = {
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export const execute = async (guild: Guild) => {
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const { client } = guild;
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await updatePresence(client);
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updatePresence(client);
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// Create guildMember object
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const createGuildMember = await prisma.guildMember.upsert({
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@ -12,7 +12,7 @@ export const options: IEventOptions = {
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export const execute = async (guild: Guild) => {
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const { client } = guild;
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await updatePresence(client);
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updatePresence(client);
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// Delete guildMember objects
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const deleteGuildMembers = prisma.guildMember.deleteMany({
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@ -20,7 +20,7 @@ export const execute = async (member: GuildMember) => {
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await audits.execute(member);
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await joinMessage.execute(member);
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await updatePresence(client);
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updatePresence(client);
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// Create guildMember object
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const createGuildMember = await prisma.guildMember.upsert({
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@ -20,7 +20,7 @@ export const execute = async (member: GuildMember) => {
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await audits.execute(member);
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await leaveMessage.execute(member);
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await updatePresence(client);
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updatePresence(client);
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// Delete guildMember object
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const deleteGuildMember = await prisma.guildMember.deleteMany({
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@ -14,7 +14,7 @@ export const options: IEventOptions = {
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export const execute = async (client: Client) => {
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logger.info("Discord's API client is ready!");
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await updatePresence(client);
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updatePresence(client);
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await devMode(client);
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await deployCommands(client);
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};
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@ -25,7 +25,7 @@ export const command = async (i: CommandInteraction, cooldown: number) => {
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// If user is not on timeout
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if (hasTimeout) {
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const { userId, timeoutId, createdAt } = hasTimeout;
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const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
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const overDue = addSeconds(cooldown, createdAt) < new Date();
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if (!overDue) {
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const diff = Math.round(
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@ -115,7 +115,7 @@ export const button = async (i: ButtonInteraction, cooldown: number) => {
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// If user is not on timeout
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if (hasTimeout) {
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const { userId, timeoutId, createdAt } = hasTimeout;
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const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
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const overDue = addSeconds(cooldown, createdAt) < new Date();
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if (!overDue) {
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const diff = Math.round(
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@ -206,7 +206,7 @@ export const message = async (msg: Message, cooldown: number, id: string) => {
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// If user is not on timeout
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if (hasTimeout) {
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const { userId, timeoutId, createdAt } = hasTimeout;
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const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
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const overDue = addSeconds(cooldown, createdAt) < new Date();
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if (!overDue) {
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const diff = Math.round(
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@ -30,17 +30,11 @@ export default async (client: Client) => {
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.set(commandList, process.env.DISCORD_GUILD_ID)
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.then(async () => {
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logger.info(`Finished updating command list.`);
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})
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.catch(async (error) => {
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logger.error(`${error}`);
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});
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if (process.env.NODE_ENV !== "production") {
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await client.application?.commands
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.set(commandList)
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.then(async () => logger.info(`Finished updating guild command list.`))
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.catch(async (error) => {
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logger.error(`${error}`);
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});
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.then(async () => logger.info(`Finished updating guild command list.`));
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}
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};
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@ -3,9 +3,9 @@ import logger from "../../middlewares/logger";
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export default async (client: Client) => {
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if (process.env.NODE_ENV !== "production") {
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return client?.application?.commands
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await client?.application?.commands
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?.set([], process.env.DISCORD_GUILD_ID)
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.then(async () => {
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.then(() => {
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return logger.verbose(`Development mode is disabled.`);
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});
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}
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@ -3,7 +3,7 @@ import { ActivityType, Client } from "discord.js";
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import logger from "../../middlewares/logger";
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// Function
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export default async (client: Client) => {
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export default (client: Client) => {
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if (!client?.user) throw new Error("Client's user is undefined.");
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const { guilds } = client;
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@ -1,4 +1,4 @@
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export default async (seconds: number, date: Date) => {
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export default (seconds: number, date: Date) => {
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date.setSeconds(date.getSeconds() + seconds);
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return date;
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};
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@ -2,5 +2,6 @@ import fs from "fs";
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const fsPromises = fs.promises;
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export default async (path: string) => {
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return fsPromises.readdir(path);
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const result = fsPromises.readdir(path);
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return result;
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};
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@ -16,7 +16,7 @@ export const execute = async () => {
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for await (const timeout of getCooldown) {
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const { guildId, userId, timeoutId, cooldown, createdAt } = timeout;
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const overDue = (await addSeconds(cooldown, createdAt)) < new Date();
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const overDue = addSeconds(cooldown, createdAt) < new Date();
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if (overDue) {
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logger.info(timeout);
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